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- // VirtuaLight VIB-Structure
-
- ReadArchive "mirror1.vs"
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- Camera [ (4,7,-15),(0,1.5,0),(0,1,0) FieldOfView 35 Format(320,240) FrameAspectRatio 4/3 ]
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- AreaLight [ Bulb((0,14,-22),1.5) Decay LINEAR Intensity '1,1,1'*25 ]
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- Photons(0, 0.5, 0)
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- Shape [ Polygon(4, (-2.5, 0, 0), (-2.5, 5, -0.1), (2.5, 5, -0.1), (2.5, 0, 0)) mirror ]
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- Shape [ Disk((0, 0, 0), (0, 1, 0), 100) ground ]
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- Shape [ Sphere((2.5, .6, -3.5), .6) glass_Y ]
- Shape [ Sphere((0.5, .6, -5), .6) glass_Y ]
- Shape [ Sphere((-3, .6, -2.5), .6) glass_Y ]
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- Shape [ Cone((-1.5,0,-2.5), 0.5, (-1.5,2,-2.5), 0.15) glass_R ]
- Shape [ Sphere((-1.5, 2.3, -2.5), 0.35) glass_R ]
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- Shape [ Cone((0,0,-2), 0.5, (0,2,-2), 0.15) glass_G ]
- Shape [ Sphere((0, 2.3, -2), 0.35) glass_G ]
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- Shape [ Cone((1.5,0,-3), 0.5, (1.5,2,-3), 0.15) glass_B ]
- Shape [ Sphere((1.5, 2.3, -3), 0.35) glass_B ]
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